Artwork Mondays: reference & when not to use it

The revamp of my Dimetrodon-Sphinx concept from over a decade ago continues. The original drawing is below, and is part of a larger drawing seen here.

And below, is where I am so far.

To reach this stage, it was important to use a lot of reference. A part of this exercise was to see how much I may have improved. A lot of that improvement likely comes from using references, such as a model for the woman's body, and looking at other artists' representations of living dimetrodons for the back-half. As well, I used these two photos I took last summer when visiting the Royal Tyrrell Museum.












(Actually, I'm not sure that the one on the left in the left-hand photo is actually a dimetrodon; the head seems to be quite a different shape. A pelycosaur nonetheless. )

There is still some work to do. I thought I might be able to complete the drawing in time this week.

I struggled a lot with the hair. I tried tiaras, an Egyptian sphinx headdress, no hair, tight curls, messy hair whipping in the wind, and even the bob on the one in the original. Eventually I decided to go with slick wet hair, as I could be fun to paint this as a rainy scene.

The mouth and lips are way off, and will need some work, and I messed up the left hand. One of the ways many artists' check the progress of a composition or the realism if a piece, is to flip it:

This allows some mistakes to jump out, and gives the familiar pencil strokes a foreign eye, as a viewer will likely have for the first time they see it. Looking at the piece in the mirror is one way, and using Photoshop is another great way to try this technique. Remember though, that no face or body is perfectly symmetrical, not even Pac-Man's. (Look close, you'll see his left eye is 1 pixel closer to his nose than his right.) I think the Sphinx's hair could be more ropy and knotty.

Looking at the lone dimetrodon above, I can see there are about 24 of the long vertebra supporting the sail. My Sphinx's pretty back is not long enough to support quite that many, so here is a point where reference and I part company. Another is in the feet. When I was at the Royal Ontario Museum's Darwin exhibit recently, I was reminded of how fascinated I am by the irregular-looking toes of an iguana. And so, I abandoned the realism of a dimetrodon's no-doubt noble foot, in favour of the broken-looking toes of the green iguana. And to top it off, I didn't use a reference *gasp*.

This piece seems to evoke a night-time feel to me, and so I began roughing in some rocky shapes in the background, and darkening the sail to illustrate the translucency and rock silhouettes showing through. Last week, I spoke about the possibilities of camouflage. Now, I think any colouration choices would have to wait for me to paint the piece.

Will I add colour? It's at the right stage for it. A scan and print onto canvas-paper and I could apply my oils. There's some great tips on colouring and texturing using Photoshop in ImagineFX, a magazine I just picked up a couple of weeks ago. However I've spent longer on this drawing than I thought I would over the last few Artwork Mondays. Next week, it may be time to move onto something new.
--
All original artwork on
The Flying Trilobite Copyright to Glendon Mellow. The contents of this blog are under a Creative Commons Licence. See sidebar for details.